The Honest Games Project

Let’s create a world of fun and fair games together. Leave the manipulative marketing behind and support honest play.

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Deceptive Patterns Defined

Deceptive patterns are design choices in websites, apps, and video games used to intentionally manipulate users into taking actions they otherwise would not. Fromloot boxes to time-limited sales, deceptive patterns in video games actively push users to spend more time and money in the game.

30+ documented deceptive patterns in video games

  • Loot Boxes

    Virtual boxes that can be bought with real money or earned through gameplay, containing random in-game items. They are designed to encourage repeated purchases and can lead to gambling-like behavior.

  • Time-Limited Sales

    Offers that are only available for a short period, creating a sense of urgency. This tactic pressures players into making impulsive purchases to avoid missing out on discounts or exclusive items.

  • Pay-to-Win Mechanics

    Game features that allow players to purchase advantages or powerful items with real money. This creates an uneven playing field and can diminish the enjoyment of the game for those who choose not to spend extra money.

Tools for Parents & Educators

Not sure how to start the conversation?

Use our free resource guides to learn how to start the conversation about deceptive patterns with the people you care about.